Following a vision of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most popular gaming titles in existence. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing pandemonium around card prices guarantees almost daily Pokémon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were buried by the hype of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a live stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu